What is Virtual Reality and how does it work? Virtual Reality, the practice of using one’s imagination to form a coherent reality, is one of the hottest trends in interactive media. It offers players the opportunity to experience new worlds, places, and adventures that otherwise would be unthinkable. For those who are looking for a more passive way to escape from reality, virtual reality will open their minds and enlighten their senses.
When the term Virtual Reality was first coined in the 1980s, it referred to the technology of high definition televisions and computers. The very notion of immersing yourself completely in a highly detailed simulation of a world outside your normal experience caused some serious cognitive dissonance for those in control of the technology. A Virtual Reality headset was created, but soon after the public outcry began, the virtual reality companies created augmented reality headsets. These augmented reality headsets would allow people to experience the real world in a sense that was much more realistic than a normal experience, but still made with a strong sense of realism.
The idea of creating a new dimension where the objects we see could appear as if they were an extension of the user’s consciousness caused a number of problems in Virtual Reality. For one thing, the User would feel as if they were trapped in a very limited environment, where they couldn’t really see anything. This would essentially create a form of claustrophobia.
Many people can often feel trapped in their normal environment, and Virtual Reality could have the same effect. Unfortunately, Virtual Reality isn’t the best technology for this purpose, because unlike the real world, it lacks color and all the other elements that the normal world has. The colors tend to be very different, the lighting is all wrong, and the experience would be quite disorienting. Another problem is that unlike a traditional 3D gaming experience, Virtual Reality only allows you to play the game in front of you, meaning that your hands and feet aren’t actually in the game.
The development of Virtual Reality headsets is currently in its infancy. One of the challenges of the technology right now is that the method used to simulate an augmented reality has yet to be perfected. In other words, when you’re playing a game, you aren’t actually moving or using your hands and feet – your body, which is only represented by a sphere floating in the air, can still hear, see, and move, but only to a limited degree.
Some people use VR to escape from reality. They do this by simply immersing themselves in a less than reality, and becoming fully immersed in a virtual world that is only out of their reach. There is no outside of the sphere floating in the air, no sense of your hands and feet as you are supposed to be there. This can be done in several ways. You can use a mouse and keyboard in VR, or you can actually interact with the world you are in, and interact with other players.
The most popular method of escaping from reality in Virtual Reality is through the use of avatars. With avatars, you’re essentially pretending to be someone else, that you can actually see. These people can be real or not real, and their movements can have any resemblance to the real person. For example, in a free-roaming game you can interact with another player as a bartender or a banker, or you can play a soldier or a police officer, or you can even become a dragon or a bear, or a balloon, and even the fox.
These avatars can be used to practice what’s known as a true escape, and to practice being completely immersed in your environment. In a case like this, if you find yourself in a dangerous situation, you can try and escape it using an avatar of someone else. If you succeed, you can return to the real world using the same avatar.
As with every technology, the difficulty with Virtual Reality is in the technology itself. Without the ability to fully describe a world and interact with it, the world feels unreal. This is why you rarely see people wearing this technology in public.
Every technological advancement produces an equal and opposite reaction in the media. The challenge is to overcome this initial difficulty and then to educate the public to the benefits of the technology.